- summary: Acknowledges a forced character selection. Empty payload.
- area: Game.Character.Management
Acknowledges a forced character selection. Empty payload.
Kind request · Area Game.Character.Management
Carries nothing - it only says "ready".
1. Wait for CharacterForceSelectionEvent.
2. Send this request, empty, as soon as the event arrives.
3. Send it once. The client guards it with a one-shot flag: a repeated event
does not produce a second request.
Any field a later build declares here is unused by the client and is left unresolved; send it empty.
When you may send it
- Requires
authenticatedinferred
Related messages
- Answers
CharacterForceSelectionEvent