- summary: Turns on or off the notification shown when a friend, guild member or nearby character unlocks an achievement.
- area: Game.Social
- confidence: 0.95
Turns on or off the notification shown when a friend, guild member or nearby character unlocks an achievement.
- Kind request
- Area Game.Social
- Named by beta, gamemapping
One of the social "warn me when..." toggles the client mirrors to the server. THE SERVER HAS TO BE TOLD because it is the side that decides whether to push the notification; the client cannot honour the setting locally.
IT IS SENT IMMEDIATELY ON EVERY FLIP, WITH NO DEBOUNCE. The option lives in Options -> General, in the Social block. Flipping it publishes a one-boolean event that a writer turns straight into this message. A script that toggles this in a loop produces a burst of requests that no human interaction could.
SEND IT ONLY WHEN THE SETTING ACTUALLY CHANGES. It is a persisted client option replayed verbatim, not a query and not a subscription.
When you may send it
- Requires
character_loadedobserved - Raised by: the player flips the toggle in Options -> General, Social block proven
Related messages
- Nothing answers it - send it and move on it mirrors a stored client option to the server; no dumped build has a matching acknowledgement message
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | enable | bool | True to receive the achievement notification for friends, guild members and characters on the current map; false to suppress it. The persisted client option, replayed verbatim. | required |
Recovered with score 100, confidence 0.95, margin 100 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
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