- summary: Asks the server to start notifying this character when a guild member comes online. Empty payload.
- area: Game.Guild
- confidence: 0.92
Asks the server to start notifying this character when a guild member comes online. Empty payload.
- Kind request
- Area Game.Guild
- Named by gamemapping
The subscribe half of a mutually exclusive pair with
GuildMemberWarnOnConnectionStopRequest. Both carry nothing; WHICH MESSAGE YOU SEND IS THE ENTIRE PAYLOAD.
THE SERVER HOLDS THE SUBSCRIPTION STATE, NOT YOU. The client keeps its own copy of the checkbox as a persisted option, but that copy is a UI convenience and IS NEVER REPLAYED TO THE SERVER - it is not sent at login and not sent on reconnect. So the server's idea of your subscription survives your client restarting, and sending nothing means "leave it as it was".
Send one of the pair only when the setting actually changes.
When you may send it
- Requires
character_loadedobserved - Raised by: the player ticks or unticks the guild-member connection warning in the guild members panel proven
Related messages
- Nothing answers it - send it and move on the server holds the subscription; no dumped build has an acknowledgement message for it
No fields you may set.
Recovered with score 145, confidence 0.92, margin 145 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 1.
Aucun avis à afficher.