- summary: Asks when the guild's current mission week ends. Empty payload.
- area: Game.Guild
Asks when the guild's current mission week ends. Empty payload.
Kind request · Area Game.Guild
Guild missions run on a weekly cycle and THE CLIENT DOES NOT COMPUTE THE BOUNDARY LOCALLY - it asks the server and caches the answer. Progress bars, countdowns and the save affordances in the mission windows all depend on it.
Carries nothing.
Do the same: ask once and cache. Recomputing the week boundary from your own clock will disagree with the server across timezone and daylight-saving boundaries, which is exactly when it matters.
When you may send it
- Requires
character_loadedobserved - Raised by: opening a guild-mission window (tier, or ranks-and-categories). The send is GUARDED on a service state enum, so in practice it fetches once per session proven
Related messages
- You will then receive
GuildWeeklyNextResetResponseobserved — observed on the wire as a Response, matching a direct reply rather than a push
No fields you may set.