- summary: Asks when the guild's current mission week ends. Empty payload.
- area: Game.Guild
- confidence: 0.93
Asks when the guild's current mission week ends. Empty payload.
- Kind request
- Area Game.Guild
- Named by gamemapping
Guild missions run on a weekly cycle and THE CLIENT DOES NOT COMPUTE THE BOUNDARY LOCALLY - it asks the server and caches the answer. Progress bars, countdowns and the save affordances in the mission windows all depend on it.
Carries nothing.
Do the same: ask once and cache. Recomputing the week boundary from your own clock will disagree with the server across timezone and daylight-saving boundaries, which is exactly when it matters.
When you may send it
- Requires
character_loadedobserved - Raised by: opening a guild-mission window (tier, or ranks-and-categories). The send is GUARDED on a service state enum, so in practice it fetches once per session proven
Related messages
- You will then receive
GuildWeeklyNextResetResponseobserved — observed on the wire as a Response, matching a direct reply rather than a push
Recovered with score 100, confidence 0.93, margin 100 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 0.
Aucun avis à afficher.