- summary: Sets which extra storages (bank, haven bag) a crafting or auction-house window merges into its item list.
- area: Game.Inventory
Sets which extra storages (bank, haven bag) a crafting or auction-house window merges into its item list.
Kind request · Area Game.Inventory
1. Set merged_inventory_type to the window you configure: auction house
or crafting (craft and smith magic share one value).
2. Put in included_storages every storage to merge, from
ObjectStorageKind: bank, haven bag, both, or none. The client
always sends the complete set from both toggles, never a change.
3. An empty list means your inventory only.
One declared member is a string-to-int64 map the client never writes; send it empty.
When you may send it
- Requires
character_loadedinferred - Raised by: the player flips the bank or haven-bag toggle of the auction-house, craft or smith-magic item list proven
Related messages
- Nothing answers it - send it and move on inferred — no reply is handled for it; the views update from the inventory events
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | merged_inventory_type | MergedInventoryType | Which window's item list to configure: auction house or crafting. Observed: 1Type MergedInventoryType. | required |
| 3 | included_storages | repeated ObjectStorageKind | Storages to merge into that list besides your inventory: bank and/or haven bag. Type ObjectStorageKind; the client only ever puts bank and haven bag here. Empty = inventory only. | optional |