- summary: Asks to teleport to one destination of the open zaap, zaapi or prism list. Costs the destination's kamas.
- area: Game.Teleportation
Asks to teleport to one destination of the open zaap, zaapi or prism list. Costs the destination's kamas.
Kind request · Area Game.Teleportation
Takes you to one destination of the list the server sent in
TeleportDestinationsEvent. Send it while that picker is open.
HOW TO BUILD IT
1. map_id = the chosen TeleportDestination.map_id.
2. destination_type = that destination's own
TeleportDestination.type.
3. source_type = the list's kind, TeleportDestinationsEvent.type,
unchanged - the teleporter you are using, not the one you go to.
BEFORE YOU SEND IT
- Make sure you have at least the destination's cost in kamas. The
official client checks this itself and, when you are short, prints a
"not enough kamas" line and sends nothing.
- For an anomaly destination, make sure your level is at least the
destination's level; the client disables Validate otherwise.
Send one request per choice. The picker does not resend on its own.
Builds pad this message with an int32, a string or a third Teleporter member that no client ever writes. Leave them unset.
When you may send it
- Requires
teleport_dialog_openproven - Raised by: the player validates a destination in the teleporter picker proven
Related messages
- Reply not yet recovered: The server moves you: expect a map change and the teleporter dialog closing. No reply has been captured yet, so no reply message is tied to it.
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | map_id | int64 | The map you want to go to: the chosen TeleportDestination.map_id. (map id) Echoes TeleportDestination.map_id. | always |
| 2 | source_type | Teleporter | The kind of the teleporter you are using: echo TeleportDestinationsEvent.type unchanged. Echoes TeleportDestinationsEvent.type. | always |
| 4 | destination_type | Teleporter | The kind of the destination you chose: its TeleportDestination.type. Echoes TeleportDestination.type. | always |