- summary: What an anomaly destination offers: its XP and loot bonus, minutes left, and (3.7) which anomaly it is.
- area: Game.Teleportation
What an anomaly destination offers: its XP and loot bonus, minutes left, and (3.7) which anomaly it is.
Kind struct · Area Game.Teleportation
The details of an anomaly destination, carried by TeleportDestination.anomaly
when the destination's type is TELEPORTER_ANOMALY. It is never sent on its own.
HOW TO READ IT
- bonus_pourcentage: the anomaly's experience and loot bonus, in percent
(120 means +120%). The client shows it as "Bonus: 120%".
- remaining_time: how long the anomaly stays open, in MINUTES. The
client shows it as "Time remaining: N minutes" and keeps a countdown.
- anomaly_id (3.7.x and later): which anomaly this is. The client looks
it up in its anomaly data to show the guardian monster's name.
Nothing here is sent back: to go there, use the destination's own map_id.
LIVE CAPTURE (3.7.4.4): four anomaly destinations, all with bonus 120, remaining times 12, 77, 22 and 13, anomaly ids 6, 10, 10 and 16.
Builds pad this record with an unread int32, or (3.7.4.4) an unread int32 and an unread nested {int32, bool}.
Not sent on its own — it is only ever the TeleportDestination.anomaly member. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | anomaly_id | int32 | Which anomaly this is; the client looks it up to show the guardian monster's name. 3.7.x and later. (anomaly data id) Not in beta; absent from builds before 3.7. | never |
| 4 | remaining_time | int64 | How long the anomaly stays open, in minutes. (minutes) | never |
| 5 | bonus_pourcentage | int32 | The anomaly's experience and loot bonus, in percent (120 = +120%). (percent) | never |