- summary: One subarea's anomaly state: whether one is there, what bonus it grants and when it closes.
- area: Game.Anomaly
- confidence: 0.90
One subarea's anomaly state: whether one is there, what bonus it grants and when it closes.
- Kind struct
- Area Game.Anomaly
- Named by beta, stringtable
One row of the board, declared nested inside its event.
READ has_anomaly, NOT THE ROW'S EXISTENCE. Rows are sent for subareas with no
anomaly, so a script that treats every row as an anomaly walks to empty
subareas.
reward_rate is the bonus granted while an anomaly is there - the client shows
it as an experience and loot bonus. It is what ranks one anomaly against
another.
subarea_id and reward_rate ARE BOTH int32 AND NOTHING ON THE WIRE SEPARATES
THEM - they are told apart only by which slot of the client's row object each
lands in. Read them by name.
Not sent on its own — it is only ever a row of AnomalySubareaInformationEvent.subareas. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | has_anomaly | bool | Whether an anomaly is currently in this subarea. THIS, not the row's presence, is what says an anomaly is there. | never |
| 2 | subarea_id | int32 | Which subarea this row describes. (subarea id) Same width as reward_rate; nothing but the recovered name separates them. | never |
| 3 | anomaly_closing_time | int64 | When the anomaly closes. The client counts down to it. | never |
| 4 | reward_rate | int32 | The bonus granted while an anomaly is in this subarea. Shown by the client as an experience and loot bonus. | never |
Recovered with score 180, confidence 0.90, margin 180 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 4 of 4.
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