- summary: Whether the account may create another character: allowed, out of slots, or refused.
- area: Game.Account
- confidence: 0.95
Whether the account may create another character: allowed, out of slots, or refused.
- Kind enum
- Area Game.Account
- Named by invented
This name is not Ankama's. It was chosen for this documentation from proven client behaviour, and is a label rather than protocol documentation.
THE THREE MEANINGS ARE PROVEN; THE THREE NAMES ARE OURS. The client copies this value unchanged into a player-service property, and the character-selection screen is its only consumer. That screen branches exactly three ways, which is what fixes the meanings:
0 the create button is enabled and its click handler attached 1 the button is disabled with a "buy more slots" tooltip 2 the button is disabled with no such offer
VALUE 1 IS A REFUSAL, NOT A YES. This field was a BOOL on earlier builds, so
code carried across reads 1 as true and offers character creation that the
server will decline. See AccountCapabilitiesEvent.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
ALLOWED | 0 | Character creation is permitted. WE CHOSE THIS NAME. Proven: the only value for which the client enables the create button. |
TOO_MANY_CHARACTERS | 1 | Refused because the account's slots are full, with more available to buy. WE CHOSE THIS NAME. Proven: the branch that disables the button and offers more slots. |
REFUSED | 2 | Refused for a reason the client does not spell out. WE CHOSE THIS NAME. Proven: the client's else branch - disabled, with no offer. |
Recovered with score 135, confidence 0.95, margin 135 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 3 of 3.
Aucun avis à afficher.