- summary: A characteristic's six-part breakdown plus how much of it has been used.
- area: Game.Common
A characteristic's six-part breakdown plus how much of it has been used.
Kind struct · Area Game.Common
The usable shape of a characteristic row: the same six parts as
CharacterCharacteristicDetailed, plus a used component.
IT IS FOR CHARACTERISTICS THAT GET SPENT. In live data only action points and
movement points arrive in this shape - exactly the two a turn consumes. used
is how much has been spent.
THE CLIENT KEEPS ALL SEVEN. It builds its usable stat from exactly these seven members. Read them by name: all seven are int32 and their field numbers move between builds.
Not sent on its own — it is only ever the usable branch of CharacterCharacteristic. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | objects_and_mount_bonus | int32 | The bonus coming from equipped items and the mount. | never |
| 2 | alignment_gift_bonus | int32 | The bonus granted by alignment gifts. | never |
| 3 | temporary | int32 | The temporary part of the characteristic. | never |
| 4 | base | int32 | The base part of the characteristic. | never |
| 5 | additional | int32 | The additional part on top of the base. | never |
| 6 | context_modification | int32 | The modification applied by the current context. | never |
| 7 | used | int32 | How much of the characteristic has already been spent. Only this variant carries it; in live data it arrives for action and movement points. | never |