- summary: The failed branch of a character selection. It carries no payload at all.
- area: Game.Character.Management
The failed branch of a character selection. It carries no payload at all.
Kind struct · Area Game.Character.Management
THE BRANCH ITSELF IS THE WHOLE MESSAGE. It carries nothing: no code, no reason, no text. The client only observes that this branch was taken and runs its selection-error path.
So there is nothing to inspect and nothing to report to a user beyond "the
server refused". Do not go looking for an error code that is not there, and do
not read the success branch to find out why - see
CharacterSelectionEvent.
Not sent on its own — it is only ever the error branch of CharacterSelectionEvent. inferred