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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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DialogType

(0 notes)
  • summary: Which kind of dialog a dialog-lifecycle message is talking about.
  • area: Game.Common
  • confidence: 0.83

Which kind of dialog a dialog-lifecycle message is talking about.

  • Kind enum
  • Area Game.Common
  • Named by beta

WHICH DIALOG. It is the only member of DialogLeaveEvent and the value you switch on to decide whether an announcement is about your dialog or someone else's.

SWITCH ON THE NUMBER, NEVER ON POSITION, and ignore a value you do not recognise the way the client does - six services listen to the same event and each acts on its own handful of values, so "not mine" is the normal case, not an error.

ALL SIXTEEN NAMES ARE ANKAMA'S, from the unobfuscated reference build, and the count has been sixteen in every build examined. What each NUMBER does is proven for a handful of them by client behaviour; the rest carry the reference name at the reference number and nothing more. The per-value notes say which is which - read them before treating a label as a fact about the current server.

Not sent on its own — an enum is never sent on its own. inferred

Used by

Values

ValueNumberMeaning
DIALOG_BOOK0The proto3 zero value, named BOOK by the reference build.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_DIALOG1An NPC dialogue.
Corroborated on 3.6.10.10: A service that also handles marriage and dungeon-assembly values tests this one.
DIALOG_LOCKABLE2A code-locked container or door.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_PURCHASABLE3A purchase dialog.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_GUILD_INVITATION4A guild invitation.
Corroborated on 3.6.10.10: A consumer switches from this number, and the three guild values are consecutive from it.
DIALOG_GUILD_CREATE5Guild creation.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_GUILD_RENAME6Guild renaming.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_MARRIAGE7A marriage dialog.
Corroborated on 3.6.10.10: Tested by the same service that tests the dialogue and dungeon-assembly values.
DIALOG_DUNGEON_MEETING8The dungeon-assembly dialog.
Corroborated on 3.6.10.10: Two services test this value; one of them exists only to run a small meeting feature and disables itself when it sees it.
DIALOG_SPELL_FORGET9Spell forgetting.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_TELEPORTER10A teleporter, such as a zaap.
Corroborated on 3.6.10.10: Tested by the service that reads the world's sub-area data - the data a teleporter destination list is built from.
DIALOG_EXCHANGE11A trade or exchange window.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_ALLIANCE_INVITATION12An alliance invitation.
Corroborated on 3.6.10.10: A consumer switches from this number, and the three alliance values are consecutive from it.
DIALOG_ALLIANCE_CREATE13Alliance creation.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_ALLIANCE_RENAME14Alliance renaming.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.
DIALOG_HAVENBAG_MEETING15A haven-bag meeting.
The name is the reference build's; no dumped client distinguishes this value from its neighbours, so only its NUMBER is proven here.

Recovered with score 230, confidence 0.83, margin 230 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 16 of 16.

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