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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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Direction

(0 notes)
  • summary: The eight-way compass facing shared by the map, movement and fight message families.
  • area: Game.Common
  • confidence: 0.89

The eight-way compass facing shared by the map, movement and fight message families.

  • Kind enum
  • Area Game.Common
  • Named by beta

Every roleplay and fight entity faces one of eight directions on the isometric grid. Facing decides which sprite and animation set is drawn, and it matters mechanically: backstab bonuses depend on the relative facing of attacker and target.

The eight values run CLOCKWISE FROM EAST:

0 EAST        1 SOUTH_EAST   2 SOUTH   3 SOUTH_WEST
4 WEST        5 NORTH_WEST   6 NORTH   7 NORTH_EAST

ON THE ISOMETRIC GRID THE EVEN VALUES ARE THE DIAGONAL SCREEN DIRECTIONS and are the ones ordinary walking between adjacent cells uses; the odd values are the orthogonal ones. This trips people up because the compass names suggest the opposite.

The numbering is unchanged across every build in the dump set, and it was checked rather than assumed - an enum can be renumbered between builds while keeping its member set, and that exact trap has been hit before on this protocol.

Not sent on its own — an enum is never sent on its own. proven

Used by

Values

ValueNumberMeaning
DIRECTION_EAST0Facing east. A diagonal screen direction, used for ordinary walking.
DIRECTION_SOUTH_EAST1Facing south-east. An orthogonal screen direction.
DIRECTION_SOUTH2Facing south. A diagonal screen direction, used for ordinary walking.
DIRECTION_SOUTH_WEST3Facing south-west. An orthogonal screen direction.
DIRECTION_WEST4Facing west. A diagonal screen direction, used for ordinary walking.
DIRECTION_NORTH_WEST5Facing north-west. An orthogonal screen direction.
DIRECTION_NORTH6Facing north. A diagonal screen direction, used for ordinary walking.
DIRECTION_NORTH_EAST7Facing north-east. An orthogonal screen direction.

Recovered with score 160, confidence 0.89, margin 160 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 8 of 8.

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