- summary: What can remove an effect from a fighter: any dispel, only death, only a strong dispel, or nothing.
- area: Game.Common
What can remove an effect from a fighter: any dispel, only death, only a strong dispel, or nothing.
Kind enum · Area Game.Common
Carried by FightRemovableEffect.dissipation_state.
A dispel removes every effect it is allowed to remove; check this value first: DISSIPATED goes with any dispel, DISSIPATED_BY_STRONG_DISPEL only with a strong one, DISSIPATED_BY_DEATH only when the carrier dies, REALLY_NOT_DISSIPATED never.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
DISSIPATED | 0 | Removed by any dispel. The client turns it into its dispellable code DISPELLABLE (beta's client name). |
DISSIPATED_BY_DEATH | 1 | Removed only when the carrier dies. The client turns it into its dispellable code DISPELLABLE_BY_DEATH (beta's client name). |
DISSIPATED_BY_STRONG_DISPEL | 2 | Removed only by a strong dispel (or death). The client turns it into its dispellable code DISPELLABLE_BY_STRONG_DISPEL (beta's client name). |
REALLY_NOT_DISSIPATED | 3 | Never removed by a dispel. The client turns it into its dispellable code REALLY_NOT_DISPELLABLE (beta's client name). |