- summary: One piece of haven-bag furniture: which furniture, on which cell, facing which way.
- area: Game.Haven.Bag
One piece of haven-bag furniture: which furniture, on which cell, facing which way.
Kind struct · Area Game.Haven.Bag
One piece of furniture, in HavenBagFurnitureEvent (what the bag
contains) and in HavenBagFurnitureRequest (what you save).
THE THREE MEMBERS ARE ALL INT32. DO NOT MIX THEM UP.
- element_id: WHICH furniture. Look it up in the haven-bag furniture data.
- cell_id: the map cell the piece stands on.
- orientation: which way it faces. The client mirrors the piece when it is
odd.
Not sent on its own — a record inside the haven-bag furniture messages, never sent on its own. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | element_id | int32 | Which furniture: its id in the haven-bag furniture data. | required |
| 2 | cell_id | int32 | The map cell the piece stands on. | required |
| 3 | orientation | int32 | Which way the piece faces; the client mirrors it when the value is odd. | required |