- summary: How the fight ended for a fighter or a team: lost, won, and so on.
- area: Game.Fight
How the fight ended for a fighter or a team: lost, won, and so on.
Kind enum · Area Game.Fight
How a fight ended for one fighter or one team.
Two values are named: RESULT_LOST and RESULT_VICTORY. Treat every other value as "not a victory" - the client does: its result screen files every line that is not RESULT_VICTORY with the losers. Beta also declares RESULT_DRAW, RESULT_TAX and RESULT_DEFENDER_GROUP; no client code tells them apart, so they keep their obfuscated names.
Not sent on its own — an enum carried by FightResultListEntry.outcome and NamedPartyTeamWithOutcome.outcome. proven
Used by
Values
| Value | Number | Meaning |
|---|---|---|
RESULT_LOST | 0 | The fighter or team lost. The client files the team's name as the losers. |
RESULT_VICTORY | 2 | The fighter or team won. The client files the team's name as the winners. |