- summary: Which section of guild data a request is asking for. Three of its six values were renumbered in Dofus 3.
- area: Game.Guild
- confidence: 0.94
Which section of guild data a request is asking for. Three of its six values were renumbered in Dofus 3.
- Kind enum
- Area Game.Guild
- Named by beta
THE VALUES WERE RENUMBERED IN DOFUS 3. DO NOT REUSE THE OLD NUMBERS.
The reference build declared seven sections: GENERAL=0, MEMBERS=1, BOOSTS=2, PADDOCKS=3, HOUSES=4, RECRUITMENT=5, LOGBOOK=6. The current protocol has DROPPED the paddocks section and packed the rest densely, so everything after BOOSTS shifted down by one:
unchanged GENERAL 0 MEMBERS 1 BOOSTS 2 shifted HOUSES 3 (was 4) RECRUITMENT 4 (was 5) LOGBOOK 5 (was 6)
A script reusing the old numbering asks for the wrong section on THREE OF THE SIX values, and nothing reports an error - it just gets data it did not ask for.
How the renumbering was established: the client keeps its own selector enum, which still carries the OLD numbering and simply omits the paddocks value, leaving a hole at 3. A converter function translates that client enum to the wire enum by strict ordinal compaction, which is what closes the mapping.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
GENERAL | 0 | Name, level, emblem, experience and the headline counters on the guild window's front tab. |
MEMBERS | 1 | The guild's member list. |
BOOSTS | 2 | Guild boosts - the spent and available boost points. Forced rather than directly proven: no named UI constant reaches this value. |
HOUSES | 3 | Guild houses. WAS 4 IN THE REFERENCE BUILD; it is 3 here. |
RECRUITMENT | 4 | Guild recruitment settings. WAS 5 IN THE REFERENCE BUILD; it is 4 here. |
LOGBOOK | 5 | The guild logbook. WAS 6 IN THE REFERENCE BUILD; it is 5 here. Forced rather than directly proven, like BOOSTS. |
Recovered with score 100, confidence 0.94, margin 100 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 6 of 7.
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