- summary: What kind of mark lies on the ground: glyph, trap, wall, portal or rune.
- area: Game.Common
What kind of mark lies on the ground: glyph, trap, wall, portal or rune.
Kind enum · Area Game.Common
The kind of a FightMark. It decides how the mark behaves for the fighters on its cells.
HOW TO READ IT
1. GLYPH, TRAP, WALL, PORTAL and RUNE are the five kinds the game has had since beta. 2. Value 5 is a sixth kind the client handles like the others; its name is not known. Keep the mark; do not treat it as one of the five. 3. Value 6 is never converted by the client: it ends up as an unknown kind. Ignore a mark carrying it.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
GLYPH | 0 | A glyph: acts on the fighters standing in it, at their turn. The client turns it into its own 'Glyph' mark kind. |
TRAP | 1 | A trap: triggers when a fighter walks into it, then disappears. The client turns it into its own 'Trap' mark kind. |
WALL | 2 | A wall: a line of cells linking two marks. The client turns it into its own 'Wall' mark kind. |
PORTAL | 3 | A portal: fighters and spells pass from one portal to another. The client turns it into its own 'Portal' mark kind. |
RUNE | 4 | A rune. The client turns it into its own 'Rune' mark kind. |