- summary: One item as it sits in the inventory: the item itself, where it is, and how the player tagged it.
- area: Game.Inventory
- confidence: 0.90
One item as it sits in the inventory: the item itself, where it is, and how the player tagged it.
- Kind struct
- Area Game.Inventory
- Named by beta
The element type of InventoryContentEvent.objects. It wraps an
ObjectItem with the three things that are true of the item HERE rather than
of the item in general.
position IS NOT A BAG INDEX. It is the equipment slot when the item is worn,
and a bag marker otherwise. Do not treat it as an ordinal you can iterate: two
unequipped items can carry the same position, and the value only becomes
meaningful once you know whether the item is equipped.
tag_storage_uuids is the player's own tagging, not a server concept. It is
a set of opaque strings; compare them, do not parse them.
Not sent on its own — it is only ever reached as an element of InventoryContentEvent.objects. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | position | int32 | The equipment slot when the item is worn, and a bag marker otherwise. Not an inventory ordinal. Unequipped items share values. | never |
| 4 | tag_storage_uuids | repeated string | The player's own storage tags for this item, as opaque identifiers. The client loads them into a set; order carries no meaning. | never |
| 5 | item | ObjectItem | The item itself. The current build declares this type twice in the record and only this copy is ever populated. | never |
| 6 | favorite | bool | Whether the player marked this item as a favourite. | never |
Recovered with score 280, confidence 0.90, margin 280 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 4 of 6.
Aucun avis à afficher.