- summary: Whether a map obstacle lets you walk through its cell.
- area: Game.Gamemap
Whether a map obstacle lets you walk through its cell.
Kind enum · Area Game.Gamemap
Carried by MapObstacle.state. Two values (beta: OBSTACLE_OPENED = 0, OBSTACLE_CLOSED = 1);
they keep their obfuscated names here. What the official client does: for each obstacle of a MapObstacleUpdateEvent it
sets the cell's walkable flag (ClientCellData.mov) to (state == 0), so 0 opens the cell and
the other value closes it. A bot should treat the cell as walkable only for value 0.
Not sent on its own — an enum carried by MapObstacle.state, never sent on its own. inferred
Used by
No fields you may set.