- summary: What kind of effect a FightRemovableEffect is: a state, a triggered effect, or another boost.
- area: Game.Common
What kind of effect a FightRemovableEffect is: a state, a triggered effect, or another boost.
Kind enum · Area Game.Common
This name is not Ankama's. It was chosen for this documentation from proven client behaviour, and is a label rather than protocol documentation.
Says how to read the parameters of a FightRemovableEffect.
HOW TO READ IT
1. STATE: the effect puts the fighter in a state. The state id is
FightRemovableEffect.third_param.
2. TRIGGERED: the effect fires on an event (see FightRemovableEffect.triggers).
Its three params are dice: count, sides, flat value. The server sends trigger
counts for these effects.
3. Values 0, 1, 4 and 6 are boosts, like STATE: they change a characteristic by
FightRemovableEffect.first_param (negative when the effect's characteristic
operator in the game data is "-").
4. Value 3 is a non-boost kind the client handles apart; values 5 and 8 carry no
client behaviour. Their names are not known.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
STATE | 2 | A state: the state id is the effect's third_param. After beta's FightTemporaryBoostEffect.state_id; the client tags the buff as a state and reads its state id from the effect's third parameter. |
TRIGGERED | 7 | A triggered effect: the three params are dice (count, sides, flat value). After beta's FightRemovableEffect.triggered_effect; the client rolls the params as dice and tracks trigger counts for it. |