- summary: Which ruleset family the connected game server runs: classical, arena, tournament, epic or seasonal.
- area: Game.Connection
- confidence: 0.96
Which ruleset family the connected game server runs: classical, arena, tournament, epic or seasonal.
- Kind enum
- Area Game.Connection
- Named by beta
Carried by ServerSettingsEvent. It tells you what KIND of server you are on,
and that changes what your script may safely do.
EPIC IS THE ONE THAT MATTERS. Epic servers have permanent death: a character
that dies there is gone. A script that treats death as a recoverable state -
walk to the phoenix, carry on - is wrong on those servers in a way that cannot
be undone. Check this before writing any combat automation.
TEMPORIS servers are seasonal and temporary; anything you build on one has a
known expiry.
Not sent on its own — an enum is never sent on its own. inferred
Used by
Values
| Value | Number | Meaning |
|---|---|---|
UNDEFINED | 0 | No recognised ruleset. |
CLASSICAL | 1 | A standard game server. |
KOLIZEUM | 2 | A dedicated Kolizeum arena server. |
TOURNAMENT | 3 | A tournament ruleset server. |
EPIC | 4 | An Epic ruleset server. PERMANENT DEATH. A character that dies here is gone for good. |
TEMPORIS | 5 | A temporary seasonal Temporis server. |
Recovered with score 100, confidence 0.96, margin 100 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 6 of 6.
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