- summary: One look attached to another: a mount carrying its rider, a pet beside its owner, an entity being lifted.
- area: Game.Common
- confidence: 0.86
One look attached to another: a mount carrying its rider, a pet beside its owner, an entity being lifted.
- Kind struct
- Area Game.Common
- Named by beta
The element of EntityLook.sub_entities. It nests an EntityLook of its
own, SO THE STRUCTURE IS RECURSIVE - bound your traversal.
binding_point_category says what the attachment IS (see
BindingPointCategoryEnum); binding_point_index says which slot within that
category. The category is the one worth reading: it is how you tell a rider from
a pet from a carried entity.
THE NUMBERS ARE REVERSED ON THIS BUILD - the look is 1, the index 3 and the category 4, with a decoy string sitting at 2. None of the three is read from its number.
Not sent on its own — it is only ever an element of EntityLook.sub_entities. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | binding_point_category | BindingPointCategoryEnum | What kind of attachment this is. A BindingPointCategoryEnum value. | never |
| 2 | binding_point_index | int32 | Which slot within that category the sub-entity occupies. | never |
| 4 | sub_entity_look | EntityLook | The attached entity's own appearance. An EntityLook, which may carry sub-entities of its own. | never |
Recovered with score 255, confidence 0.86, margin 255 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 3 of 4.
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