- summary: The successful branch of a character selection, carrying the character now being played.
- area: Game.Character.Management
- confidence: 0.96
The successful branch of a character selection, carrying the character now being played.
- Kind struct
- Area Game.Character.Management
- Named by beta
The branch that means you are in. It carries the Character the server
accepted - which is authoritative, so take the character from here rather than
assuming you got the one you asked for.
The client wraps this character and hands it to its player-state service; that handoff is what actually enters play.
Not sent on its own — it is only ever the success branch of CharacterSelectionEvent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | character | Character | The character the server selected for play. A Character. Authoritative - it is what you are now playing. | never |
Recovered with score 150, confidence 0.96, margin 150 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.