- summary: One answer an NPC dialog offers: the reply_id to send back, and what choosing it does.
- area: Game.Npc
One answer an NPC dialog offers: the reply_id to send back, and what choosing it does.
Kind struct · Area Game.Npc
One answer the NPC dialog offers, inside NpcDialogQuestionEvent.visible_replies.
reply_id the id you send back in NpcDialogReplyRequest to choose this
answer; it also names the reply's text in the NPC's game data.
actions what choosing it does (ActionInformation): start a quest,
validate a quest step, start a fight... The official client only
uses them to pick the reply's icon; the server performs them when
you choose the reply.
Choose by reply_id, never by position.
Not sent on its own — it only travels inside NpcDialogQuestionEvent.visible_replies. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | reply_id | int32 | The id to send back in NpcDialogReplyRequest to choose this answer. (NPC reply id) Also names the reply's text in the NPC's game data. Your capture: 36979. | never |
| 2 | actions | repeated ActionInformation | What choosing this answer does. The client only derives the reply's icon from them. | never |