- summary: The fight modifiers (spell pairs) in effect in the character's current area. An empty list means none.
- area: Game.Area
The fight modifiers (spell pairs) in effect in the character's current area. An empty list means none.
Kind event · Area Game.Area
The list of fight modifiers that apply to fights in the area the character is in. Each modifier is a spell pair from the game data (SpellPairs).
REPLACE, DON'T MERGE. The list is the whole current set: keep it as the active modifiers and drop the previous ones. An EMPTY list is meaningful: no modifier applies here.
WHAT THE CLIENT DOES WITH IT
It stores the list as the current modifiers and, for each spell pair, prints a chat line naming it ("current fight modificator" / "new fight modificator"). Nothing is sent back.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this the server pushes the area's modifiers; no request asks for them. An empty list arrives where no modifier applies
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | spell_pairs | repeated int32 | The spell pairs that modify fights in this area. (spell pair ids (DataCenter SpellPairs)) The whole current set: an empty list means no modifier applies. | never |