- summary: A fight challenge is over: its id and whether it succeeded.
- area: Game.Challenge
A fight challenge is over: its id and whether it succeeded.
Kind event · Area Game.Challenge
A challenge of the current fight has been decided.
success = true: the challenge is won. success = false (or absent): it failed.
WHAT THE CLIENT DOES WITH IT
It sets the state of that challenge in its challenge list (success or failure) and updates the challenge display. An id it does not know is ignored (the client logs it). Nothing is sent back.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this the server announces the result when the challenge is decided
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | success | bool | True when the challenge is won; false or absent when it failed. | never |
| 3 | challenge_id | int32 | The challenge that was decided. (challenge id (from the fight's challenge list)) | never |