- summary: Whether the played character is alive, dead or a phantom, and where its phoenix statue stands.
- area: Game.Character
- confidence: 0.92
Whether the played character is alive, dead or a phantom, and where its phoenix statue stands.
- Kind event
- Area Game.Character
- Named by beta, gamemapping, stringtable
THE MESSAGE THAT TELLS YOU YOU ARE DEAD. Any script that fights needs to handle it: after a death the character is still connected, still receives events, and can still be told to walk - it just cannot do anything useful.
It arrives once during the connection state burst, so the first one you see is not a death; it is the current state. Every later one is a real transition.
phoenix_map_id is where the character would revive - the map holding its
phoenix statue. It is meaningful whether or not you are currently dead, and it
is a map id in the same space as MapInformationRequest.map_id.
When you may send it
- Requires
character_selectedobserved
Related messages
- Unsolicited - nothing you send causes this sent in the connection burst and again on every death and resurrection
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | state | type not documented yet | Whether the character is alive, dead or a phantom. | never |
| 2 | phoenix_map_id | int64 | The map holding the phoenix statue this character would revive at. (map id) | never |
Recovered with score 380, confidence 0.92, margin 380 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 2.
Aucun avis à afficher.