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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

ContextDestroyEvent

  • summary: The server ending the character's current game context, typically around a fight. Empty; nothing is sent back.
  • area: Game.Context

The server ending the character's current game context, typically around a fight. Empty; nothing is sent back.

Kind event · Area Game.Context

Carries nothing. Arrival means: the context the character was in is over.

WHAT TO DO WHEN YOU RECEIVE IT

1. Drop everything scoped to the context: the actors you track on the map and, if you were fighting, all fight state. The client does the same - it leaves its current context, which switches that context's services off, and holds no context at all afterwards. 2. SEND NOTHING BACK. No handler of this message builds a request, on any dumped build. 3. Send nothing that needs a context until ContextCreationEvent names the next one.

IN A FIGHT IT ALSO ENDS THE FIGHT. Up to 3.4 the client's fight services handled this message themselves: its fight-preparation and fight-battle handlers close the fight locally, and when the fight was still marked as running - no result had arrived - the battle handler logs "Brutal end of fight (no known result)" and finishes it with an empty result. From 3.5 the context service leaves the fight context instead, which switches the fight services off. Read the log text literally: in a normal fight the result comes first and this message only closes the context; on its own, it means the fight was cut short and no result will follow.

IT IS NOT THE ONLY WAY OUT OF A CONTEXT. ContextCreationEvent of the other kind also leaves the current context, so do not wait for this message before accepting a new one.

A 3.4 build declares an optional int32 in it; the client never reads it.

When you may send it

  • Requires context_ready inferred

State it changes

  • Invalidates context_ready inferred — the client leaves and drops its current context and holds none until the next ContextCreationEvent
  • Invalidates roleplay_context inferred — the client leaves its current context, the roleplay one included, and holds none until the next ContextCreationEvent

Related messages

  • Reply not yet recovered: what makes the server send it is not established here. It is the teardown half of a context switch, and the next context arrives as ContextCreationEvent; the fight messages around it have no signature.

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Configurer les notifications push du navigateur

Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.