- summary: The auction house is open in sell mode: its selling conditions and the items you already have on sale.
- area: Game.Exchange
The auction house is open in sell mode: its selling conditions and the items you already have on sale.
Kind event · Area Game.Exchange
You are now in the auction house's sell screen.
1. Read selling_conditions (SellingConditions): which item types this
house accepts, the level cap, the sale tax and the modification tax.
2. Read objects: one ItemToSellInBid per item you ALREADY have on sale
here, with its price and remaining delay. An empty list means you sell
nothing here yet.
In a capture, switching from buy to sell mode goes like this: the client
sends NpcGenericActionRequest with the house's npc_contextual_id; the
server answers ExchangeLeaveEvent (the buy exchange closes),
InventoryContentEvent, then this event.
The buy screen has its own event, ExchangeBidBuyerStartedEvent, which
carries the conditions only.
When you may send it
- Requires
context_readyinferred - Raised by: the player opens the auction house in sell mode (or switches from buy to sell through the NPC action) observed
Related messages
- Reply not yet recovered: nothing answers this - it is inbound only. Switching from buy mode first closes the buy exchange (ExchangeLeaveEvent) and refreshes the inventory before this arrives.
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | selling_conditions | SellingConditions | The auction house's rules: item types, taxes, level cap, house and NPC ids. Type SellingConditions. | never |
| 3 | objects | repeated ItemToSellInBid | The items you already have on sale in this auction house. Type ItemToSellInBid; empty when you sell nothing here. | never |