- summary: The server confirms that your NPC-shop purchase went through. It carries nothing.
- area: Game.Exchange
The server confirms that your NPC-shop purchase went through. It carries nothing.
Kind event · Area Game.Exchange
THE SUCCESS ANSWER TO ExchangeBuyRequest, AND IT IS EMPTY.
By the time it arrives the purchase is already applied: the server sends the kamas, the new or grown stack and the new weight first, then this event, then the kamas and weight once more. Update your state from those messages, not from this one.
WHAT TO DO WHEN YOU RECEIVE IT
1. MARK THE OUTSTANDING PURCHASE AS DONE. It names neither the item nor the quantity, so send purchases one at a time. 2. SEND NOTHING BACK.
The current client does nothing visible with it: its handler raises an empty internal notification that nothing listens to. Older clients (up to 3.4.18.19) had their old shop panel react to it, in a handler named OnBuyOk.
PADDING. Most builds give it one or two members (a map, a string, a nested record...). The client never reads them; ignore them.
When you may send it
- Requires
exchange_openinferred
Related messages
- Arrives after
ExchangeBuyRequest