- summary: The ceiling on how much money you may move in one exchange. Sent once, kept for the session.
- area: Game.Exchange
- confidence: 0.89
The ceiling on how much money you may move in one exchange. Sent once, kept for the session.
- Kind event
- Area Game.Exchange
- Named by beta, gamemapping
A CEILING, NOT A BALANCE. It tells you the most money a single exchange may move. It says nothing about what you have.
WHEN IT ARRIVES
Once, early, unprompted. There is no request for it - the server volunteers it and the client stores it for the session. If you never see it, you have no limit information, not an unlimited one.
WHAT TO DO WITH IT
REMEMBER IT AND CHECK AGAINST IT BEFORE YOU OFFER MONEY. The real client does exactly one thing with this message: it copies the number into its played- character state and moves on. Nothing else happens, no UI updates, no confirmation. Every later check is against that stored value.
IT IS A SESSION VALUE. Nothing in the dumped clients re-reads or refreshes it, so treat it as fixed once received rather than polling for it.
READ THE INT64. The value is 64-bit and money in this protocol routinely exceeds 32 bits; truncating it gives you a limit that is wrong in the direction that gets your exchange refused.
ONE DECLARED MEMBER IS PADDING - a nested message no dumped client has ever read.
When you may send it
- Requires
context_readyobserved
Related messages
- Unsolicited - nothing you send causes this the server volunteers it early in the session; nothing requests it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | limit | int64 | The maximum amount of money a single exchange may move. | never |
Recovered with score 235, confidence 0.89, margin 235 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 2.
Aucun avis à afficher.