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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

InteractiveUseErrorEvent

  • summary: The server refusing your InteractiveUseRequest: names the element it will not let you use. Nothing started.
  • area: Game.Interactive

The server refusing your InteractiveUseRequest: names the element it will not let you use. Nothing started.

Kind event · Area Game.Interactive

The server's NO to your InteractiveUseRequest: it will not perform that use. Exactly one of this message or InteractiveUsedEvent answers a use request.

WHAT TO DO WHEN YOU RECEIVE IT

1. MATCH IT BY element_id - the element you asked to use. That is the only member the official client reads. 2. THE REQUEST IS ANSWERED. Clear your "requested" mark for that element: you may ask again later. The official client does exactly this - it drops its record of the unanswered request when the refusal names that element. 3. NOTHING HAPPENED. No interaction started, nothing is timed, you are not busy. The official client prints the localized ui.popup.impossible_action line in chat and, in its movement service, releases the "use in flight" state so the character may walk again. Its queue of pending interactions, if any, drops the refused one and moves on to the next. 4. DO NOT RETRY BLINDLY. The message does not say why. Likely causes: you were out of range, the action is not currently offered, the element is in use, or it is not on your map. Re-check InteractiveUseRequest's procedure before asking again.

skill_instance_uid echoes which offer was refused. The official client never reads it, so it carries no client-side meaning; use element_id. Some builds pad this message with another int32 the client does not read either; where the two cannot be told apart, skill_instance_uid stays unnamed.

The current build declares nothing else.

When you may send it

  • Requires roleplay_context inferred

Related messages

Fields

#FieldTypeMeaningYou set it
2element_idint32The element whose use the server refused. (interactive element id)
The element_id you sent in InteractiveUseRequest. Match the refusal to your request with it.
The only member the official client reads: it compares it with the element it is waiting on and clears that wait when they are equal.
never
3skill_instance_uidint32Which offer of that element was refused - the skill_instance_uid of the request. (skill instance uid)
No official client code reads it on any dumped build; rely on element_id.
Left unnamed on builds that pad the message with another unread int32, where the two cannot be told apart.
never

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Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.