- summary: You just harvested this many of an item; the client shows the amount with the item's icon.
- area: Game.Inventory
- confidence: 0.90
You just harvested this many of an item; the client shows the amount with the item's icon.
- Kind event
- Area Game.Inventory
- Named by beta, gamemapping
A harvest finished and produced items. object_gid is the item (an id from the
items table) and quantity is how many this harvest gave.
IT IS A NOTIFICATION, NOT AN INVENTORY UPDATE. The client only displays it: it
looks the item up for its icon and shows the gained amount over your character.
The stack itself changes through the inventory messages - for an item you
already hold that is ObjectQuantityEvent, whose quantity is the new total.
Do not add this quantity to your inventory as well, or you will count the
harvest twice.
A harvest that also produced bonus items arrives as the "with bonus" variant instead, which carries a third number the client shows in a second colour.
When you may send it
- Requires
character_selectedinferred
Related messages
- Unsolicited - nothing you send causes this it arrives when a harvest completes; the client does not ask for it
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | object_gid | int32 | The item that was harvested, as an id from the items table. The client resolves it with the items table to show the item's icon. | never |
| 2 | quantity | int32 | How many of the item this harvest produced. A gain, not a stack total; the inventory change arrives in its own message. | never |
Recovered with score 265, confidence 0.90, margin 265 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 2.
Aucun avis à afficher.