- summary: Tells the open alliance-prism dialog to show its text. It carries nothing and needs no answer.
- area: Game.Npc
Tells the open alliance-prism dialog to show its text. It carries nothing and needs no answer.
Kind event · Area Game.Npc
THE SECOND HALF OF TALKING TO AN ALLIANCE PRISM. It carries nothing: the client builds the prism's text from what it already knows.
WHEN IT ARRIVES
1. You talk to an alliance prism (NpcGenericActionRequest on the prism).
2. The server opens the dialog with NpcDialogCreationEvent, whose npc_id
is the prism. The official client opens its NPC dialog in PRISM mode for
that entity.
3. This event follows. The client then shows the prism's fixed line (NPC
message 15428) filled with the owning alliance and the prism's current
state, and offers NO reply.
WHAT TO DO WHEN YOU RECEIVE IT
- Nothing to read and nothing to answer. If your script needs the prism's
alliance or state, take them from what you already track about that prism;
this message does not carry them.
- The dialog stays open and closable. End it the way you end any NPC dialog,
with DialogLeaveRequest.
- Ignore it if no prism dialog is open: the official client does nothing then.
Do not confuse it with NpcDialogQuestionEvent, which carries a message id and
replies for an ordinary NPC, or with NpcGenericActionFailureEvent, the other
empty message of the NPC area, which means your action was refused.
When you may send it
- Requires
npc_dialog_openinferred
Related messages
- Arrives after
NpcDialogCreationEvent