- summary: The server asks you to reconnect to a (possibly other) game server with a token.
- area: Game.Connection
The server asks you to reconnect to a (possibly other) game server with a token.
Kind event · Area Game.Connection
The server ends this game session and tells you where to continue.
WHAT TO DO
1. Read valid_token, token and server_id.
2. Close this connection. If valid_token is true, connect to game server server_id and
authenticate there with token; otherwise go back through the normal login.
The official 3.7 client does not read the members: its handler only drives its own connection services (disconnect and return). The meanings are beta's. An extra repeated int32 member is never read; ignore it.
Not sent on its own — the server sends it on its own to move or restart your session. inferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server decides when a session must move to another game server
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | token | string | The token to authenticate with on the target server. | never |
| 4 | valid_token | bool | Whether token can be used to authenticate on the target server. | never |
| 5 | server_id | int32 | The game server to reconnect to. (server id) | never |