- summary: The full contents of one of the player's shortcut bars: spells, items, presets, emotes and cosmetics.
- area: Game.Inventory
- confidence: 0.87
The full contents of one of the player's shortcut bars: spells, items, presets, emotes and cosmetics.
- Kind event
- Area Game.Inventory
- Named by beta, gamemapping
One bar's worth of slots. It arrives once PER BAR during the connection burst,
so expect several of these, distinguished by bar_type.
IT IS ONE WHOLE BAR, NOT A SLOT UPDATE - REPLACE THAT BAR, DO NOT MERGE. A slot missing from the list is an empty slot.
KEY YOUR MODEL BY bar_type, NOT BY ARRIVAL ORDER. Nothing guarantees the bars
arrive in a fixed order, and a second message for the same bar replaces the
first.
shortcuts lists only the OCCUPIED slots; each carries its own slot index.
Do not read these members by field number: the list and the bar selector are declared in the opposite order to the reference build, and have been since the earliest dumped 3.x build.
When you may send it
- Requires
character_loadedobserved
Related messages
- Unsolicited - nothing you send causes this sent once per bar during the connection burst, and again whenever the server resends a bar
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | shortcuts | repeated type not documented yet | Every occupied slot of the bar. Only occupied slots appear; each carries its own index. | never |
| 2 | bar_type | type not documented yet | Which of the player's bars this content belongs to. Key your model by this, not by the order the messages arrive in. | never |
Recovered with score 350, confidence 0.87, margin 350 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 2 of 2.
Aucun avis à afficher.