- summary: The result of digging for the treasure (or checking the current step).
- area: Game.Treasure.Hunt
The result of digging for the treasure (or checking the current step).
Kind event · Area Game.Treasure.Hunt
Tells you what your dig did.
WHAT TO DO
1. Read result (TreasureHuntDigAnswerEvent.DigResult):
- NEW_HINT: the step is validated; expect TreasureHuntEvent with the next hints;
- FINISHED: the hunt is complete (fight the chest guardian or collect the reward);
- WRONG / WRONG_AND_YOU_KNOW_IT: one or more flags are wrong; check wrong_flag_count,
move or remove flags and dig again;
- LOST: no tries left, the hunt is over;
- ERROR_IMPOSSIBLE: you are not on a map where you can dig.
2. quest_type (TreasureHuntType) says which hunt this is about.
When you may send it
- Requires
context_readyinferred
Related messages
- Unsolicited - nothing you send causes this inferred — the server sends it after you dig during a hunt
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | wrong_flag_count | int32 | With WRONG: how many of your flags are wrong. Explicit presence: absent is not the same as zero. (count) | never |
| 2 | quest_type | TreasureHuntType | Which kind of treasure hunt this is about. A TreasureHuntType. | never |
| 3 | result | DigResult | What the dig did. A TreasureHuntDigAnswerEvent.DigResult. | never |