- summary: Life regeneration has ended; the message also carries life values the current client ignores.
- area: Game.Character
- confidence: 0.84
Life regeneration has ended; the message also carries life values the current client ignores.
- Kind event
- Area Game.Character
- Named by beta, gamemapping
Ends the life regeneration that LifePointsRegenBeginEvent started. When it
arrives the client stops its regeneration timer.
THE CURRENT CLIENT DOES NOT READ ITS VALUES. The message declares two plain
int32 and one int32 with explicit presence, which matches the reference build's
life_points, max_life_points and optional life_points_gained. No dumped
3.6 client code reads any of them, so which plain int32 is the current life and
which the maximum cannot be proven, and both stay obfuscated. Do not guess from
their order.
FOR LIFE, USE THE CHARACTERISTICS. Current life is tracked in the character
sheet (CharacterCharacteristicsEvent); between updates the client estimates
regeneration locally from the rate it was given.
When you may send it
- Requires
character_selectedinferred
Related messages
- Unsolicited - nothing you send causes this the client reacts to it without having asked for anything
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 3 | life_points_gained | int32 | How much life was regained, when the server says so. Explicit presence: absent is not the same as zero. Named from its explicit presence, not from client behaviour: the current client never reads it. | never |
Recovered with score 180, confidence 0.84, margin 180 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 3.
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