Chat
Letting a bot talk in the chat on its own: ads, answers to private messages, triggers on the channels' lines, commands and a status, the chat profiles they come from, and the alarms that answer staff, whispers and mentions.
3 archives dans cette catégorie
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Let a bot talk in the chat on its own: post ads, answer the private messages it gets, act on what other players say in the channels, obey commands from your other accounts and keep a status. Turn the chat module on, pick its chat profiles, try them with a dry run, set how many lines a minute it sends, stop sending when you need to, and read what each ad waits for and what was said. The chat module lets a bot talk in the game's chat on its own. It posts ads: messages the bot says in the channels
- 13 vues
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Make, copy, import, export, edit and delete the chat profiles your bots talk from, on the Chat Profiles page. Write ads with random choices, item links and variables, set when each runs and what ends it, write the answers to private messages, what a bot does on the channels' lines, the commands it obeys and its status, and read the profile format. A chat profile says what a bot says on its own: ads it posts in the channels you pick, at random intervals, while their conditions hold; answers to t
- 11 vues
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Decide what follows when a member of staff, a whisper, the character's name, a chat module event or any game message reaches one of your bots: the events alarms follow, the default rules, writing your own on the Alarms page with conditions on the event, every reaction, the notifications in Asteroboard or on any web service through a plain HTTP request, and the last alarms. An alarm follows what happens to your bots: a member of staff speaking to one, warning it, muting it or standing on its map
- 21 vues