Suivre un bot
La console, les informations, l'inventaire et les outils réseau de chaque bot.
7 archives dans cette catégorie
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Each bot has a page where you watch it and control it. Open Bot Manager and click the bot's name: the page opens on the Console tab. Every tab shares the same header, so the controls and the alerts described here are always in reach. The header The bot's name sits on the left. On the right are two groups of controls: one for the bot's connection, one for its package. Connection The first group shows the bot's connection state, next to the buttons that change it. State Buttons Disconn
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The Console tab is where you follow a bot minute by minute. It puts three sources in one timeline, ordered by time: what Asterobot does with the bot, what the bot's script writes, and the game chat. Your first bot turns on the chat for the first time; this page covers the rest. What the console shows Source Lines Asterobot What Asterobot does with the bot: connecting, changes of state, errors. For example Relaying a game session when a MITM bot picks up your game. Script What the bot'
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The Information tab shows what the bot's game session says about the Ankama account and about the server it's on. It fills in once the bot has signed in: after Connect for a Full socket bot, or once your Dofus client has joined a MITM bot. Before that, the tab only has a short text pointing you to the Connect button in the header. Disconnect empties it again. When a later connection attempt fails, the tab keeps showing the last session until the next successful connection or Disconnect. Login
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The Inventory tab shows what the bot's character carries: its items, its kamas and its pods, kept up to date while the bot plays. It works the same for a Full socket bot and for a MITM bot following the game you play. Turn on live inventory Nothing reaches the tab until you ask for it. On the bot's page, click Inventory. The tab says "Inventory not followed". Click Turn on live inventory, or turn on the Live inventory switch at the top right. The switch ticks five messages in the Network
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The Network tool shows the messages going between a bot and the game: what the server sends, and what the bot or your Dofus client sends back. Open it from the bot's Tools tab. It has three panels: Traffic lists the messages, Settings chooses which ones, and Send a game message sends one by hand, which Send messages by hand covers. Why Traffic starts empty A bot exchanges a lot of messages. Asterobot sends none of them to Asteroboard until you choose which ones you want, so on a new bot Traffi
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The Send a game message panel of the Network tool builds one message from its fields and sends it on the bot's game connection, the same way a script's send() does. Use it to test: see how the server answers a request, or try a message before a script sends it. Before you send Caution A message sent to the server comes from your character, exactly as if your Dofus client had sent it, and the server acts on it. A wrong message can move your character, spend kamas or destroy items, and there's
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The Map tab of a bot page is meant to show where the bot is in the game. Note Coming soon. The Map tab will show the map your bot is on and the cell it stands on. Asterobot doesn't report a bot's position yet, so for now the tab always says "This bot hasn't reported a map yet." What the tab shows today A badge with the bot's name, and an empty map area with the message "This bot hasn't reported a map yet." It looks the same whatever the bot is doing, connected or not, and there's nothing to
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