- summary: Asks for the current targets of one challenge of the fight; the client sends it when it builds that challenge's tooltip.
- area: Game.Challenge
Asks for the current targets of one challenge of the fight; the client sends it when it builds that challenge's tooltip.
Kind request · Area Game.Challenge
Refreshes the targets of one challenge before showing them.
HOW TO SEND IT
1. Put the challenge id in ChallengeTargetsRequest.challenge_id: the id of a
challenge of the current fight (from ChallengeListEvent or ChallengeAddEvent).
2. Read the answer in ChallengeTargetsEvent.
The official client sends it every time it builds the tooltip of a challenge icon, so expect one per hover. A script rarely needs it: the targets also arrive unasked.
When you may send it
- Requires
context_readyinferred - Raised by: the player hovers a challenge icon: the client asks for the challenge's targets while building its tooltip proven
Related messages
- You will then receive
ChallengeTargetsEventinferred — the targets come back in the targets event the client applies to its challenge; no capture yet
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | challenge_id | int32 | Challenge whose targets are wanted. (challenge id (game data)) | required |