- summary: Asks to leave the current game context; sent when the player leaves a fight. No payload.
- area: Game.Context
Asks to leave the current game context; sent when the player leaves a fight. No payload.
Kind request · Area Game.Context
CARRIES NOTHING. Asks the server to take the character out of the current game context, which in practice means leaving (abandoning) the fight.
WHEN TO SEND IT
The official client sends it when the player clicks "Leave" on the fight's end-turn widget and confirms the popup. Leaving a fight early can count as a loss/abandon.
WHAT COMES BACK
The context is destroyed (ContextDestroyEvent) and a new one is created.
When you may send it
- Requires
context_readyinferred - Raised by: the player clicks "Leave" on the fight's end-turn widget and confirms proven
Related messages
- Reply not yet recovered: The server tears the fight context down; the client then receives the context destruction and a new context.