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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

FightJoinRequest

  • summary: Joins a fight that is running on your map, on the side of one of its team leaders, or as a spectator with fighter id 0.
  • area: Game.Fight.Preparation

Joins a fight that is running on your map, on the side of one of its team leaders, or as a spectator with fighter id 0.

Kind request · Area Game.Fight.Preparation

Enters a fight that already exists on your map: as a fighter on one team, or as a spectator.

HOW TO SEND IT

1. BE ON THE MAP OF THE FIGHT, in roleplay. Fights on the map are announced by ShowChallengeEvent and in the map's contents (MapComplementaryInformationEvent), each as a FightCommonInformation. 2. PUT THE FIGHT'S ID in FightJoinRequest.fight_id (FightCommonInformation's fight id). 3. CHOOSE THE SIDE WITH FightJoinRequest.fighter_id: - to fight, the id of the LEADER of the team you join (each team of the fight names its leader); - to watch, 0. The client's "spectate" button sends exactly that. 4. If accepted you enter the fight like after an attack: FightStartingEvent, FightJoinEvent, one FightFighterShowEvent per fighter, then placement.

WHERE THE CLIENT SENDS IT

- clicking a fight's swords on the roleplay map (the roleplay world handler builds it directly); - the map's fight list: choosing a team (that team's leader id) or Spectate (0); - the party window, to join the fight a party member is in.

A FIGHT YOU MAY NOT JOIN (locked, full, closed to spectators - see the fight options) is refused by the server. The client does not check it first.

When you may send it

  • Requires roleplay_context inferred
  • Raised by: the player clicks a fight's swords on the map, picks a team or Spectate in the map's fight list, or joins a party member's fight from the party window proven

Related messages

  • You will then receive FightStartingEvent inferred — joining as a fighter enters the fight like an attack does; no capture of a join yet
  • Reply not yet recovered: Spectating has its own join announcement (FightSpectatorJoinEvent, no signature yet).

Fields

#FieldTypeMeaningYou set it
2fight_idint32The fight to enter, by the fight id the map's fight announcements carry. (fight id)required
3fighter_idint64The leader of the team to join, or 0 to watch the fight as a spectator. (entity id (team leader), 0 = spectate)required

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Configurer les notifications push du navigateur

Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.