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FightPlacementPositionRequest

  • summary: During fight placement, asks the server to move one of your fighters to another placement cell.
  • area: Game.Fight.Preparation

During fight placement, asks the server to move one of your fighters to another placement cell.

Kind request · Area Game.Fight.Preparation

Moves a fighter during the placement phase, before the fight starts.

HOW TO USE IT

1. Take the cell from YOUR team's list in FightPlacementPossiblePositionsEvent. Any other cell is not a placement cell. 2. Put that cell in FightPlacementPositionRequest.cell_id and the fighter to move in FightPlacementPositionRequest.entity_id: your character's id, or the id of a companion you control. 3. Wait for the new positions to arrive before sending another one. The client sends nothing else with it and expects no direct reply.

AIMING AT AN ALLY'S CELL IS A SWAP REQUEST. The client's "switch places" menu entry sends this very message with the ally's cell and your own id. The server then asks the ally to accept the swap; nothing moves until they do.

Both values are copied unchanged from the client's placement action; the client adds nothing and checks nothing in the writer itself.

When you may send it

  • Requires context_ready inferred
  • Raised by: during the placement phase, the player clicks a free placement cell for one of their fighters, or picks "switch places" in the context menu of an ally (player, companion or fighter ally), which targets that ally's cell proven

Related messages

  • You will then receive EntitiesDispositionEvent inferred — the fight placement handlers move the fighters to the cells this event carries; no capture of a placement move yet
  • You will then receive FightPlacementSwapPositionsErrorEvent inferred — when the cell holds an ally and the swap cannot be offered
  • Reply not yet recovered: When the cell holds an ally, the server may instead offer that ally a swap (FightPlacementSwapPositionsOfferEvent, no signature yet).

Fields

#FieldTypeMeaningYou set it
1cell_idint32The placement cell to move the fighter to. (map cell id)
Must be one of your team's cells from FightPlacementPossiblePositionsEvent; an ally's cell turns the request into a swap offer.
required
2entity_idint64The fighter to move: your character's id, or a companion you control. (entity id)required

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