- summary: Tells the server the client is ready for the next fight turn (is_ready = true).
- area: Game.Fight
Tells the server the client is ready for the next fight turn (is_ready = true).
Kind request · Area Game.Fight
Sent at the end of every fighter's turn, once the client has finished playing what that turn did. It tells the server the client can go on to the next turn.
IT ANSWERS FightIsTurnReadyEvent. Send it when that question arrives; if an
action sequence is still being played back, send it as soon as the sequence ends.
The server then starts the next turn with FightTurnEvent.
The official client always sends is_ready = true. Not sending it stalls the fight until the server's own timeout.
TWIN WARNING: FightReadyRequest (placement phase, "ready" button) has the
same shape. This one is about turns, during the fight.
When you may send it
- Requires
character_loadedinferred - Raised by: the client finishes processing the end of the current fighter's turn (animations and pending turn-end work) proven
Related messages
- Answers
FightIsTurnReadyEvent
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | is_ready | bool | Always true from the official client. | required |