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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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FightReadyRequest

  • summary: During fight placement, tells the server whether your character is ready for the fight to start.
  • area: Game.Fight.Preparation

During fight placement, tells the server whether your character is ready for the fight to start.

Kind request · Area Game.Fight.Preparation

Toggles your character's ready state while the fight is being prepared.

HOW TO USE IT

1. Place your fighters first (FightPlacementPositionRequest), within your team's cells from FightPlacementPossiblePositionsEvent. 2. Send is_ready = true. The fight starts when every human fighter is ready, or when the placement timer runs out. 3. To take it back before the fight starts, send is_ready = false.

THE CLIENT SENDS THE VALUE THE BUTTON ASKS FOR. The ready button raises a client action that carries the new state, and the writer copies it unchanged. It is not a constant, so a client can also send false to take the ready state back.

TWIN WARNING: FightTurnReadyRequest has the same shape. That one is sent during the fight, after each turn's animations, and is always true; this one is sent only in the placement phase, from the ready button.

WHAT COMES BACK. The server echoes the new state to every human fighter as FightHumanReadyStateEvent - read your own ready state from it. When every human fighter is ready, or the placement countdown elapses, the fight starts with FightStartEvent.

When you may send it

  • Requires context_ready inferred
  • Raised by: during the placement phase, the player clicks the ready/skip button of the fight's end-turn widget (the client also raises it after a challenge mode is picked); the client sends the new ready state proven

Related messages

  • You will then receive FightHumanReadyStateEvent inferred — the server echoes each human fighter's ready state; the client switches its ready button from that echo for its own character, not from this request. No capture of a ready click yet

Fields

#FieldTypeMeaningYou set it
1is_readybooltrue: your character is ready for the fight to start; false: no longer ready.
Copied unchanged from the ready button's client action; the writer never writes a constant here.
required

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