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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

FriendListRequest

(0 notes)
  • summary: Asks for the character's friend list. Empty payload - the server knows who is asking.
  • area: Game.Social
  • confidence: 0.90

Asks for the character's friend list. Empty payload - the server knows who is asking.

  • Kind request
  • Area Game.Social
  • Named by beta, gamemapping

It is one of a FIXED FOUR-REQUEST BURST the client fires once per entry into the world, straight after asking for the game context. The client's own name for the routine survives obfuscation: SendRequestAfterCharacterLoaded. The order is constant:

ContextCreationRequest        (the context first)
1. FriendListRequest
2. AcquaintanceListRequest
3. SpouseInformationRequest
4. GuildInformationRequest

That order is not guessed from traffic: it is the order the routine allocates the four objects in, and a live capture reproduces it exactly - the first three land inside the same millisecond, the guild request three milliseconds later.

SEND IT ONCE, AT THAT POINT. NEVER POLL IT. The trigger is "the character finished loading", not a timer.

THERE IS A SECOND TRIGGER, AND IT IS A UI ONE. The client also sends this every time the friends panel is shown - the panel's OnEnable refreshes its data, which the contact service turns into this request. A script with no friends panel has no reason to reproduce that one.

Carries nothing.

There is a name collision worth knowing about: a DIFFERENT FriendListRequest exists in the Connection protocol. This is the Game one.

When you may send it

  • Requires character_loaded observed

Related messages

  • Reply not yet recovered: the friend list arrives as an event that has no signature here yet.

Sequence

Step post_character_load.1 observed — of 4 requests, in the order the client's own routine allocates them


Recovered with score 270, confidence 0.90, margin 270 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 0.

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Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.