- summary: Asks for one section of the player's guild data - general, members, boosts, houses, recruitment or logbook.
- area: Game.Guild
- confidence: 0.94
Asks for one section of the player's guild data - general, members, boosts, houses, recruitment or logbook.
- Kind request
- Area Game.Guild
- Named by beta, gamemapping
THE GUILD WINDOW DOES NOT GET EVERYTHING AT ONCE. Each tab asks for the section it needs and the server answers with the matching event. This request carries nothing but the section selector, so it is a pure "give me X".
ASK FOR THE SECTION YOU ACTUALLY WANT. The sections are separate round trips; asking for all six because you might need one is traffic the real client does not produce - it asks on tab navigation.
information_type IS RENUMBERED RELATIVE TO THE REFERENCE BUILD AND THIS IS THE
TRAP. See InformationType: three of the six values moved, so code carried
across from an older schema asks for the wrong section without any error.
The client also sends this once at world entry, as the last of the four-request
burst that follows ContextCreationRequest - see FriendListRequest for
the whole burst.
When you may send it
- Requires
character_loadedobserved - Raised by: the player opens the guild window or switches one of its tabs proven
Related messages
- Reply not yet recovered: each section is answered by its own event - general information, member list, boosts, houses, recruitment settings, logbook. None of those has a signature here yet, so match them by arrival.
Sequence
Step post_character_load.4 observed — of 4 requests; a capture shows it three milliseconds after the first three
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | information_type | InformationType | Which section of the guild data is wanted. An InformationType value.RENUMBERED since the reference build - read the enum page before hardcoding a number. | required |
Recovered with score 100, confidence 0.94, margin 100 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
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