- summary: Asks the server to turn the played character to face a new direction, without moving it.
- area: Game.Gamemap
- confidence: 0.93
Asks the server to turn the played character to face a new direction, without moving it.
- Kind request
- Area Game.Gamemap
- Named by beta, gamemapping
Turning is a first-class action in DOFUS, separate from moving: a character can turn on the spot without changing cell. Facing decides which way the sprite looks and which animation set plays, and it matters mechanically - backstab bonuses depend on the relative facing of attacker and target.
DO NOT APPLY THE TURN OPTIMISTICALLY. The server validates it and broadcasts
the result to everyone on the map INCLUDING BACK TO YOU, as
MapChangeOrientationEvent. The real client waits for that echo, and your
world model should too.
IT CARRIES NO ACTOR ID, AND THAT IS DELIBERATE. The server knows who is asking from the connection. You cannot turn anyone but yourself with this message - which is why the outbound half has one member where the inbound half has two.
In the client the action hangs off the right-click menu on your own character
(the localisation key is ui.orientCharacter) and off the action-bar banner
menu. The equivalent menus for other players and for NPCs do not offer it.
When you may send it
- Requires
context_readyinferred - Raised by: the player picks a facing from the right-click menu on their own character proven
Related messages
- You will then receive
MapChangeOrientationEventinferred — the server validates and broadcasts the turn to everyone on the map, including back to the requester
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | direction | Direction | The facing to turn to. A Direction value. | required |
Recovered with score 150, confidence 0.93, margin 150 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 1 of 1.
Aucun avis à afficher.